OpenGL Programming

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Bomber
[Jun04] A second year programming project based on the clasic Bomberman game. Made in C/C++ using openGl and fMod. Support for 2 players and custom maps.

Win32 version [3.4 mb]
Linux version [3.3 mb]



video screenshot
video screenshot

Victory
[Feb04] Second year group project with Adam Cubitt, Michael Beeson, Dominic Carus, David Hopkins, Leigh McLoughlin and Jun Shimoda. The game is not completed but the game engine itself is very powerful with support for LUA scripting language which can transform it to almost any kind of game.
I personally did the modelling and texturing for the Alien character as well as for some random level props like the toilet! I also textured the Soldier and wrote a couple of tools in MEL.
This project won the "Best Student Demo/Poster" Award at the CGAIDE 2004 conference.

windows verion [13.8 mb]






Mental Ray Shaders

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Doppler[Mar05] A custom MentalRay shader which simulates the doppler shift in colour as the camera or objects move. Have a loot to the demostration video.

source files, Linux&Windows Libraries [11 k]






Tecnical Tutorials

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A tutorial about writing custom shaders for Maya Mental Ray.







Real time Demos with ASD

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video screenshot

Planet Risk
[Aug04] This is a real time demo of ASD in which I put a minimal contribution for the graphics. The project won the second place in Assembly 2004.

executable [8 mb]
captured video [33 mb]